A pretty good metroidvania where most of my complaints are pretty nit picky. I wasn't too engaged with the story it was trying to tell, the map could show your position a bit better rather than just telling you which area you're in, and stuff like contact damage I'm not a big fan of. For some reason contact damage felt even more irritating in this game for some reason. Maybe it has something to do with how far you get knocked back when getting hit. Final boss kinda sucks, but it definitely made me think more about my loadout composition than the rest of the game did. The game really scratched my metroidvania itch I've been wanting from a game for a while even if the start of the game was a bit of a slow burn before the branching paths to kick in.

Reviewed on Oct 31, 2022


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