My personal ranking of every* Skylanders game

*The flash games are not available on this site

Just paste what you think about your favorite game and you will probably have summed up my opinion of this game.
This is probably objectively the best one, but I hate the implementation of jumping as a mechanic. It doesn't bother me as much as in later games because you can't attack in the air and this game is still relatively true to the Skylanders formula.
I still haven't deleted this from my iPhone 5 and play it daily. This is one of these mobile city-building games, but unlike Clash of Clans or other similar games this isn't p2w due to the toys to life nature, if you don't count being in possession of 4 figures of every (relevant) element as p2w. I mean if you were interested in playing this game back in the day you would've probably already have been a fan of the franchise.
I didn't like it when it first came out, but in the years following its release I have learnt to like it.
-The most is godlike.
-This game has the objectively best story of any Skylanders game.
-This has the same jump related problems TT. and Im.have, but the level-design is good enough for me to partly forgive it.
-This game is more balanced than TT. and Im. due to not nerfing all characters of older games, but nerfing the TT. characters which had the gimmick of being better than older characters (great gimmick, they probably needed years to come up with that)
-I enjoy the driving even though it is a watered down version of the Wii/3ds version. My only problem with it is that it makes the nightmare mode way harder than it should be and (minor gripe but) 90% of the bosses making you have to drive is a bit annoying.
It's fine, but utterly outclassed in every aspect by Giants.
Genuinely fun racing game. The 3ds version is better than the Wii version.
I don't remember much about the game itself, but the blue-tooth portal which singlehandedly made it able for me to still play Lost Islands and the Royal Double Trouble figure justify it ranking so high (relatively speaking)
This game was fun for a few hours, but there is a reason why this is one of the few obscure old mobile games I don't have access to anymore.
Card game. This just isn't worth the sacrifice of the stickers and cards that came with every figure before it.
They didn't even try and still managed to create a better experience than Trap Team.
tl;dr of my review: I beat this on autoplay
I despise this game and genuinely think the world would be better off without it.

-Jump-cancelling together with attacking in the air increases the ups to hilarious levels completely breaking the difficulty of this game
-There is a double-jump glitch in this game that little 10 year old me found.
-This is the first game that didn't make sense in the timeline. (There where little post-credit sequences that the older games created their story around)
-The gimmick of the game is really underdeveloped and makes this game even less difficult. Just think about trapping more than one villain and they just follow you around and help you (like the sidekicks)
-Why did they create the minis and took away the sidekicks.
-Levels are bland and the level-design is atrocious.
-They locked 100% behind a giant pay wall in the form of Trap-Master only element-gates. In every other game you could use older figures to open them.
-Character designs are also not the best
-There are way to many turret sections, which are only remotely fun in the wii versions and I hope for your wellbeing that you have never played the wii version of Trap Team.
-The soundtrack is a comprised of songs they found somewhere else and a few mid songs.
-The blatant nerfing of older figures to sell newer ones
-etc

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