I had a lot of hope for Tyler Model 005 as the game looks very nice graphically and has an above average soundtrack considering that this is Reversed Interactives first game. This game was published by Maximum Games, which is a name I knew, but didn't really remember from where. If you are currently facing the same situation or haven't heard of them before, Maximum Games have also published a game called Troll and I, which would've been a red flag and turned me away from buying this game, but obviously this didn't happen.

As I already mentioned, I do not have any problems with this games graphics or soundtrack. My real problems lay in the controls and mechanics.
At it's core Tyler Model 005 is a 3D action platformer with RPG elements. Unfortunately none of these elements are implemented in any sensical way.
I'm pretty sure Tylers jumps aren't physics based, meaning that they just move you up and forward by a bit. Tyler also has the ability to move objects with the left bumper. As I already mentioned there isn't really a physics engine, meaning that objects won't fall down whatever is beneath them as long as they touch that other object. I should also mention that this ability is only needed to be used during the tutorial.
Tyler has two abilities when holding the A button. The first one is an auto jump to a ledge, which is fairly well implemented and whose only problem lays in it needing the same input as another ability, leading to a misinput.
The second ability situated on holding the A button is a wall-run. This only works in theory as it sometimes just decides to stop working. Another problem with it is that you can use it against sloped objects. This builds up infinite speed and creates a backwards long jump situation where you are able to clip through floors, which allowed me to skip a whole section of the game.

This game also just happens to be home to one of the worst combat systems I have ever had the displeasure of experiencing. Tyler has a knife which can be used by first pressing Y to actually equip the thing and then the right trigger to use it. Now you can also not use the knife, but due to doing way less damage without it, this is never practical. Now my problem with this stems from Tyler sometimes just randomly unequipping the knife for no reason. But even when you hit an enemy, there is no indicator, that you have actually hit them. Combat is also, with one exception, entirely optional.

The only reason why you might want to attack an enemy is them dropping experience points, leading to Tyler leveling up.

Most of the abilities you can get by leveling up either make the game even worse or are almost useless, but there is just one ability, that only attempts to make the game a bit less insufferable, which is increasing Tylers battery life, which gets me to talk about the main gimmick of the game.
Tylers battery will continuously drain, when he isn't in close proximity to a light source. Not only does this mechanic not add to the game, but it rather gets worse because of it. For example, I died around 5 seconds after starting the game while reading the tutorial, because it starts you off in a dark area. This mechanic frankly is nothing more than an annoyance and has no reason to exist. As I already mentioned, you can upgrade Tylers battery life to last up to 40% longer which does fix this problem for the most part, but leads to a whole new problem, as it lead to me forgetting about the mechanic a few times and then randomly dieing when I put my controller down due to getting bored of this game.

While this game is graphically impressive for such a small game studio, the actual environments look very boring. You basically move around rooms of a run down house during the 1950s and later the 1970s. The rooms themselves look mostly the same. The enemies and other models also tend to look like Unity stock assets and after looking up the developer Reversed Interactive online I found out that they are mostly known for creating and selling said assets, which is not at all surprising.

This games story is unsurprisingly mediocre. To summarize it a bit, Tyler basically wants to find out what happened to his creator. This is an alright basis, but they didn't really do anything with it. After meeting a second robot called Conrad you basically only do what he says and things just happen around you for no reason. About halfway through the story shifts to suddenly be about time travel and I don't have to tell you that they didn't manage to create and subsequently follow a ruleset for this.
The game ends with one last filler mission where you have to find four switches, two of which require to be powered (so you have to find out how to do that too), which are hidden randomly around the house. Finding these switches was anything but fun.

Overall Tyler Model 005 was one of the greatest wastes of money and time I've had to endure in my life. I basically only beat it because it being only about 4 hours long. I would not advice you to ever consume this game in any significant way. Please stay away from it.
I only didn't give this game half a star because of it's small length. The rush of positive emotions I experienced when the credits rolled are yet to be matched by anything else.

Reviewed on May 31, 2022


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