Quick prefix, I played this using the SNES thing on switch

I was always very interested in why this game is held as highly as it is. Still to this day being regarded as one of the best Zelda games and it came out 33 years ago. Needless to say this was one of the titles I was looking forward going into during this series replay I'm doing. Upon completion I do really get where the praise comes from, but it still unfortunately suffers from one big issue.

A Link to the Past is the first game in the series to properly nail down the format that the later games can follow. By that I mean that this game adds way more life into its open world through more NPC's, side content and slightly more detailed narrative. Comparing this to Zelda 1 its almost night and day, where that game was as basic as move from dungeon to dungeon, Link to the Past adds so much more to do. It also massively improves upon some framework started in Zelda 2 with towns and proper NPC's. This game is also the introduction of so many franchise mainstays being the first appearance of The Master Sword, Kakariko Village, Hyrule Castle and The Lost Woods. To sum up, this game is where the franchise properly kicks into gear in my opinion.

The dungeons are where this game properly shines. There is 11 dungeons in total if you include Ganon's tower at the end. Each dungeon feels very unique with varying enemy types and layout. The bosses are a big highlight for me as they provide a decent challenge and tend to get tougher as the dungeons go on and also as Link gets stronger. I like that most items are made useful throughout the game unlike in Zelda 1 where most were useless outside of the dungeon you got it in. Traversal is made less boring with the addition of the Pegasus boots letting Link dash across the screen, also allowing fast travel using the flute item which can annoyingly only be used in the light word.

This is also the first Zelda game to have a "Gimmick", such as how Majora's mask has the masks and Tears of the Kingdom has the ultra hand stuff, Link to the Past has the ability to switch between the light and dark world. The dark world is much more of a challenge with enemies dealing way more damage and being harder to kill with weaker weapons. I think this is a great feature for its time but I wish that you got to spend more time properly in the light world as outside of the three introductory dungeons, you spend the entire game in the dark world. Obviously you can jump back and forth to collect items/heart pieces but I wish there was more main quest to do in the light world.

Im a big fan of the SNES art style on a lot of games, something about it just feels nice. It keeps the retro aesthetic but adds in more colour. A lot of enemy variety with sprites and Links design is very unique when comparing to later games. Soundtrack wise it has a slightly more diverse track list than Zelda 1 and 2 but still ends up with tracks becoming repetitive. I also had this issue where whenever I would enter somewhere like Kakariko Village or The Lost Woods, the regular overworld theme would play instead of the specific theme which was annoying.

Now all the positives that I have said about this game come with this one massive * beside them. This game is borderline impossible without a guide. If you want to be on level with the dungeon you are going to, good luck finding the items/heart pieces you need as they are so well hidden that its a surprise people found them in the first place. I think a big reason for this is because of all the advances this game makes in its story and gameplay, it neglected to fix the biggest issue with the first Zelda which was "I don't know how to find anything" which is in turn made worse in this game due to its bigger scale. If it were not for the guide I would of had no clue how to get all the heart pieces I needed, how to get certain items or that you can upgrade the master sword twice. This problem comes with age as Videogames used to be designed with no hand holding whatsoever so that people would spend more time looking around and combing the game for secrets, unfortunately this has not aged well at all. I should also mention a few dungeons are like mazes with lots of unnecessary rooms just to throw you off. Its a massive problem that effects most games on OG Nintendo consoles not just this specifically. There is no shame in using a guide to play this game as you will have a 10 times more enjoyable experience that way and not be walking around lost.

That being said I will still give this game a decently high score. It properly starts a lot of trends the franchise follows from here on out. Besides the caveat of the aged game design, its still a great Zelda game and one of the best 2d Zelda's. For the love of God though, use a guide.

Reviewed on Apr 04, 2024


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