Almost entirely bounced off when fighting the boss at the dungeon game was like "yeah, you actually need an item that's hidden somewhere, good luck finding this shit" and without guide it's gonna be like 10 hours of looking aimlessly through the whole ass fucking world cuz nothing gives you the slightliest hint about where to look. You are looking for ice rod, so you probably coming back to Icy Dangeon but hell no. It's at the opposite site of the map, hidden behind some standard fucking wall.
And for some stupid ass reason to go one way into the another world you gonna need the warp. The warp that's hidden under a bloody bush. Bush that is not exceptional in ANY possible way. And I understand - they don't wanna be holding your hand throught the whole experience, and that's cool. But any implification, that's not ruining the immersy, would be much appreciated.
No idea how the kids finished this shit in golden age of SNES without easy access to the walkthroughs online. Like, when I was about 10 I was wondering why people need guides to their games. But THIS GAME is absolutly impossible to finish without any help from outside.
Soundtrack and artstyle is pretty cool.
I understand why some love it, and I'm pretty sure that after 2nd playthrough half of my allegations would just fade away but I ain't got the nerve to boot it up one more time.

Reviewed on Apr 10, 2024


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