A time capsule of the 90s. I'm sure this game was designed around players having a sense of honor. Eg you roll for stats but you can just keep re-rolling until you get the stats you want. Many fights can be trivialized by ambushing the opponent. Nothing forces you to play your chosen alignment.

RTWP is an interesting battle system because it allows you to automate easy fights while taking your time with hard fights. This works nicely for D&D which is designed around having easy fights to drain your resources and hard fights to put your tactical skills to the test. Unfortunately it's dulled by how easy it is to rest. As a result the game is mainly difficult through surprising you and the fact that you have to consult a guide to see monster abilities.

I would only recommend this for people who enjoy atmospheric jank. The transition between exploring and combat is very smooth, and I can see this triggering gamer feels in way the turn-based BG3 can't.

Reviewed on Apr 21, 2024


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