A brilliant, insanely charming, instantly enjoyable gem of a game. A relic of a sadly bygone era, where Playstation (for which Katamari Damacy was originally an exclusive) were willing to publish weird, mid-budget games with eccentric presentation and weird ideas. There's nothing like Katamari out there anymore.

Its controls are really wonky in that up and down on the directional stick don't move you forward and back, but they move you around the circumference of the ball - and then you use the other stick to move once you've oriented yourself. It's a bit hard to get used to - but I think it's to the game's benefit and adds a lot of personality. If it were as cut-and-dry as "move forward to go forward" and "move back to go back" the game would be too easy, this gives it a unique feeling and makes it satisfying to get to grips with, and I think also adds a bit of depth to what would otherwise be a pretty shallow experience.

Katamari has this brilliant, off-kilter sense of humour. The King is such a fucking weido, frequently making weird remarks during levels in which he's asked you to roll up as many women or bears or crabs or whatever-the-fuck-else as you can possibly find. He lambasts you in-between levels and makes fun of your height and the size of your head, he roasts you for your failures but also gets really excited if you manage to roll up a big enough cow. I love him. He's my absolute GOAT. We will never see another video game character like The King Of All Cosmos. The game's levels also just frequently throw shit at the wall with no care for logic. Here's a couple of giant 100-foot-tall wrestlers swinging eachother around in the middle of the beach, here's a panda bear floating down from the sky on balloons, here's a random-ass unnamed kaiju that looks like Gigan from Godzilla rampaging through the middle of the ocean. Sure. Fuck it. Why not?

I'm particularly impressed by levels like the bear level and the cow level in which you're tasked with rolling up one of a single thing in the world and can finish the level no matter how big or small that thing (bear or cow) is, but are encouraged to get a bigger one to get a better score. In these levels it's not just about what you can roll up, it's about what you can't roll up (or, shouldn't, which is small bears or cows). You go around the whole level trying to pick stuff up and get bigger so you can get a bigger bear/cow for a better score, but the whole time you're having to dodge smaller bears and cows like your fucking life depends on it so the level doesn't just end and your hard work isn't wasted for nothing. It gets increasingly harder to dodge these things the bigger you get and the more ambitious you become in your bear/cow size hunt! It's a super smart inversion of the game's mechanics and in a really gutbusting way gets you super paranoid that you're about to roll over a tiny bear that you're too big to see now en route to the one you actually want! You start hallucinating bears and cows that aren't even there!! What the fuck do you mean this tiny-ass milk carton with a picture of a cow on it counts as a cow?? In the most loving way possible, absolutely fuck off man!! (I love this shit)

It's funny all the time, and it's fun all the time, because it wraps up in like 5 hours before it can even begin to get old. And do I even need to mention the soundtrack? This shit could chart it's that good, I mean it in the best way when I say that this game's OST is like a bunch of people doing bad impressions of Nujabes and Frank Sinatra. I fucking loved it, it's everything modern Playstation should be but isn't

Reviewed on Dec 24, 2023


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