Incredible package of two awesome little games. They both wear their inspirations on their sleeves (I promise the design documents were two pages each; one with screenshots of Ghouls n Ghost and Gunstar Heroes, the other with Gradius and R-Type) but still manage to find its own voice with unique things to say. One might look at that list of inspirations and be put off; these are all games that pose pretty significant challenge, as well as being games that are bastardized constantly. A welcome surprise was to see that, despite these being arcade games and despite where its ideas all originated, the two games are pretty breezy! The versatile player control options and upgrades make the surreal romps through fantastical locations brisk and engaging, allowing nothing to get in the way of appreciating of just how delicately and considerately the levels were designed. And like I said, just because these games draw obvious inspirations does not mean they're retreads of tired ideas. Every moment of every level and every boss had me impressed and delighted at how fresh their ideas are and how acutely they're executed. These two games have more than earned a spot standing shoulder-to-shoulder with the giants they hearken back to.

Wonderful two games. Not sure why they called it Three Wonders, though. There's only two wonders. I did notice some, uh, weird thing in this game tacked on like gum stuck to the bottom of a shoe. Not really sure what it was. Certainly wasn't wonderful, I'll tell you that. Two Wonders.

Reviewed on Aug 22, 2022


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