A nice continuation, but with its flaws. On one side, you could see that they know how to work the narrative better and they know how to use the puzzles and the scenario to convey information, as also they know when and how to give better climaxes (now they feel more packed and thought out than the first). The bad part, though, is that the first game relied on the sense of scale and in generating awe through the scenarios, and that was possible because the first vehicle had a few mechanics that were easy to deal with it, while the second vehicle has more mechanics and it's more complex. This, sadly, ruins part of the chill experience, since you have to move constantly to put the sail on or to move over or underwater, and that's a constant. In that sense, I feel like this is a case of "less is more", and although the final result is more polished and beautiful, the mechanics ruin part of the chill experience and beautiful art the game has. I feel this game is slightly better, but had they thought this out we would have had a much better game experience.

Reviewed on Mar 05, 2022


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