Whenever I see anyone attempt to defend Revelation, they always seem to bring up the freedom of customization of characters and their builds. The true sandbox Fire Emblem. Everything else might be mediocre to bad, but there's something fun about being able to completely customize your units and have unique playthroughs. In a better game, I would agree that this could be seen as a plus. Revelation is not that better game. In my experience, unless you're blasting down the hardest difficulty and just not having fun in any regard, this game is so easily stomped through that your character builds rarely matter. Weapons don't break, weapon triangle usually doesn't matter. With the exception of a few levels (which aren't well designed, only tedious), you can usually throw your anime guys and gals at the enemy and end up on top. If you lose anyone along the way, don't fret! You get about a bajillion others anyways, making none of them feel special, as each get about three lines on average to express their personality during the story. If I actually had to give this game a benefit, it's that a blind playthrough will probably entertain you through the nonsense of the story alone.

Reviewed on Nov 13, 2023


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