On my third playthrough, there's not much to say that hasn't been said before. I'll say that this time around I took special note of how good the score is. But the overall thought still remains that this is just so close to being almost there. It'd be impetuous to go on about the bugs or graphical issues but I think a lot of general gamers don't understand that the issues with this game run so much deeper, the poor optimisation is just the very epidermal level of the issues with this game.

From it's very core there are poor implamentations of many of the sound systems, weapon systems, and character animation systems, to the point where the smallest thing being out of place makes it come apart at the seams.
It feels like a game where there is an absolute straight line in this game that had 100% of the focus, the story missions, and the open world and all of the side content was just... afterthoughts.
This shows most in the art design. In areas in or around the main story content this is one of the most stunning artistic showcases of the generation, but if you turn the corner; and I mean literally just walk down the in-game street, and it's all gone, like turning your head around on a dark ride and seeing the backs of the props. It's really saddening to see.

I do think that if this game is supported well enough and they focus on changing the right things then this could truly be something great, but it's gonna take a lot of work, a lot more work than they seem to have put in so far.

Reviewed on Dec 10, 2021


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