It's such a good time for quick gimmicky action games that absolutely slap... But have awful writing. This is very similar in that respect to Neon White, the other big indie fast paced gimmick shooter of the year. The Doom inspiration is so obvious it isn't worth mentioning, but for the most part this surpasses the label of 'doom clone'.

Over the last couple of years there's been a few games that have tried the 'FPS rhythm shooter' formula over the last few years, and I've played a lot of them, but they've always felt like they're missing something. This game finally hits the mark with a simple and easy to use inventory system, music that's easy to keep track of the best for, a variety of weapons that interact with the beat timings in different ways and enemies that are responsive and interesting.

The only problem I have is with level design, I spent maybe 75% of my time with the game at 16X multiplier, and then 10% was me losing my grip on the timing momentarily, but the remaining 15% was just losing combos because enemies can't find me, are too far away or I've accidentally run from them, I don't think this is a problem with enemy design more than the levels being not ideally designed to keep killing them as quickly as is required by the combo system, and it leads to some frustrating moments.

However, I was expecting next to nothing from this, and it's become one of my favourites this year, easily top 10, I just wish it was longer as I easily beat it in under 4 hours; at least it has challenge modes to come back to.

Reviewed on Sep 04, 2022


Comments