This did not come out in 2016, this came out this year, it has to have, this is so far ahead of the entire military FPS genre, the movement is so fun, from the doing and sliding as the BT to the fast, wall running, double jumping action of the pilot; and the character animations on the BTs, it's giving Valve, it's next-level.

It is, however, still just a military FPS. The story would be snore worthy without the amazing level design and gameplay. And it doesn't help that it peaks about two hours in. Big those first two hours are some of the most cool I've played in ages.

The tutorial tests you and sets the difficulty level based on your capability during it, something more games should do, the the first level wastes no time getting you into everything in a rocky mountainous area that lets you really experiment with the movement and combat systems. Then it kicks things into third gear with the factory level, where you make your way around on panels that are gradually being built up into buildings, adding multiple levels of threat and tactical consideration, climaxing with a holographic fight on all of the buildings you've just seen get built. From there you go straight into one of the best levels I've played in a game all year. The time switching mechanic in the third level of this game is so good it puts the entire rest of the game to shame, in the half an hour that it's featured in the game it's so well utilised, fully realised and incredibly impressive that it genuinely boggles my mind that they just... Get rid of it. It fits an entire games worth of mechanic development into just one level, with the most interesting story sections and setpeieces of the entire game, the final setpiece of this level really wows.

In fact, it's so good up to this point that the entire rest of the game feels just... Fine by comparison.

Still worth playing.

Reviewed on Sep 20, 2022


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