Never before have have I been so constantly on the verge of tears, almost the entire way through playing this, this game cements that walking simulators have their place as a method of storytelling. They're not quite a game (games require a failstate), and they're not quite a film, they're a new form of interactive fiction.
I'm not totally sure about the unfinished swan reference halfway in, but it only lasts a few moments, and doesn't detract from the experience too greatly.

The only other game I can realistically compare this to is The Hex, with it's total changes in gameplay style throughout the entire game, each level arguably being it's own game.

Reviewed on Jan 24, 2021


Comments