minor spoilers from early game

it’s common to read people saying that Kingdom Hearts changed their lives; how the game is chained to their tough, good or formative moments. Sora, a fictional character, being like a friend to them in childhood and growing up with him as time passes for both. almost everyone who likes KH has something to say about it. and because of this, i write and rewrite this a few times. among all those special stories from many people, i felt like i had anything meaningful to add. why should i write something that’s so well-known within the canon of Kingdom Hearts players?

i questioned myself about having some kinda special thing to say and not just being one among the others. since yeah, i owe KH one. and when i noticed that thought of mine, i realized that for a brief moment, i lost the point of the game. Kingdom Hearts is not about surpassing other people in such an egocentric way.

Kingdom Hearts invites us to grow up with Sora. it’s a journey about growing up. Sora is the kind of person who cares more about other people than himself, and allied with that, the Disney Worlds aren’t fillers at all; instead, they’re the perfect opportunity to develop the core characters. the Wonderland World is the key moment that demonstrates not just to Donald and Goofy, but also to us, the link between the narrative themes to its progression design.

we cross through space with an awkward ship that seems to be over-complicated and more of a hindrance than anything else. yeah, this idea is half right, but i prefer to look at it from another perspective that contributes more to the game’s substance. the Gummi Ship sections are like a game within the game, a childhood game. in Destiny Islands, the game establishes a strong desire of Sora, Riku, and Kairi to adventure and discover new worlds. the manner in which they have to reach the skies is by using the Highwind, a raft, for which we have to collect items to craft it. it wouldn’t make sense for the Gummi Ship sequences not to exist, because it, which is also named Highwind, was born from their desire to travel to other worlds, it’s the same thing in essence as the raft. Kingdom hearts’ core progression is fundamentally the materialization of a kid’s creativity.

it wouldn’t be the same if we didn’t have a fully moddable cool spaceship that traverses wormholes and destroys meteors with big guns and lasers before we land in the worlds.

the principle of the game’s core is fragmentarily divided; traveling through space with the Gummi Ship or giving up their time to help people in other worlds, but there’s a particular segment that unifies both elements in a good – yes, good – way: the Deep Jungle World. while in space, before they land, once again Donald’s ideals conflict with Sora’s ones. find King Mickey or find Riku and Kairi? as a consequence of the verbal fight, the Gummi Ship accidentally falls into a maze-like jungle.

people hate this level because it’s obtuse and stressful, but that’s exactly the point of this place. they didn’t want to be there in that unfortunate situation, temporarily divided in such a hostile place. a parallel can be drawn between what happened to Sora and Riku in Destiny Islands. the game uses Deep Jungle World segment for Donald and Sora to recognize that being egocentric about their feelings and objectives would put them in different places, both physically and emotionally. Sora is far from home, getting lost is fair not just because it’s a jungle, but also a crucial part for the characters to recognize the way they acted, mature and bond their hearts.

the long-awaited dream adventure was illusory; abstract – because that’s how life works. it will not wait for us to prepare ourselves for what we think will happen. we will not have the needed time to mature, rather we’ll have to shield our souls, slash the regrets and cast the light that will guide us through the dark path. regardless of the unknown path, don’t let the future scare you at all; there are people who will need you, and you’ll have to be the Sora of their lives.

Destiny Islands is where it all begins, ends, and where all promises are made. here, a new chapter of their lives closes so that a new page can be written. Sora is walking toward an unknown, uncertain, and harder path; he will face the faceless, but this time there’s someone waiting for him to fulfill his promise, and he grew up as a person during the journey. no matter how hard things will be from now on, he is no longer the same. i’m not the same as when i started writing this. i’m fine not writing with all the affection i owe to this game; i can take the opportunity to replay the game and write down more of the things i’ve been keeping with me. i’m fine with being one, among all those special stories.

Reviewed on Mar 10, 2024


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