If you like base management simulators I do highly recommend this game. I played the original when it came out but was too young to really appreciate it so I thought I'd give this one a go. Even though I was sure what to expect I was still surprised by how much I enjoyed it.

At the start it requires a level of micromanagement but eventually it mostly runs itself if the base is set up right. Mid game is all about expanding on the set up you put in place in the first part but the base management is just the tip of the iceberg.

The campaign is focused on dealing with the construction of your super weapon along with dealing with the various organisations across the globe. What's great about the structure of the campaign is that it's separated into arcs. With each arc having a mission that acts as a break for you to delve into the side stories. The side stories range between recruiting henchmen, dealing with super agents and collecting loot around the world. Recruiting Henchmen helps with the general defence of your base when the Forces Of Justice come calling. Dealing with Super Agents helps with the endgame portion as you can whittle down your adversaries and loot is just loot. You complete various objectives in research and the World Stage and then you are rewarded with an item like the Declaration of Independence or a giant sand timer that affects items near it. You can even get a Yeti in a giant ice cube. These can be placed anywhere in your base but I usually put them in the Inner Sanctum somit eventually become a gallery of nefarious deeds.

My main bit of advice is to increase your vault as soon as you can. In the research tab you'll find stairs. Unlock it and choose a floor then use that floor as your vault. Keep expanding it and unlocking new storage containers to increase your maximum capacity. Doing this helps to remove the financial obstacle later in the game and helps you already complete objectives in the missions that break up the acts.

Reviewed on Oct 26, 2023


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