There is a lot in this game that confuses me. Sanctuary was souls-like and this is monsterhunter-like????

Sanctuary was carried by being a split screen souls-like, and while Sacrifice still has that, it feels less suited somehow. Still fun with a good friend, but the hunt -> make stuff -> hunt loop was already a social game. It felt more novel and interesting when we had to reach "bonfires" instead of grinding bosses with a friend.

Toward the endgame the difficulty increases only due to mage/enemy health which was annoying. Certain mages have dumb fights that are either a pushover, or you can loose for no reason.

Kundry Khan is the goat tho.


Reviewed on Jun 29, 2023


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