This review contains spoilers

Wish I could say I liked this more after the decade long wait.

Pikmin has always been a unique series. Put on the gamecube, a console known for its creative choices, Pikmin was a cutesy RTS game with AI that was too bad to ever be dependable. It was a weird game, that was deceptively unforgiving in its difficulty. Pikmin 2 came out on the same console with several new decisions made, and overall being a significantly more difficult game. A lot of time passed before Pikmin 3 came out, but it was perfect when it did. Each of these games felt unique from each other, like they were all trying to both build off of each other while still adding its own things, and always having a certain feeling to their gameplay that made it feel like they were only designed for people who actually enjoyed doing difficult, on the fly strategy under a timer.

Pikmin 4 attempts to be a love letter to the series, in that it constantly brings in elements from all of the other games in a way that makes it feel like some sort of anniversary game or victory lap. However, Pikmin 4 also makes a lot of choices that felt antithetical to Pikmin's unique feeling as a series. Frankly, it streamlined everything. It sanded off all the edges. I barely had any deaths in the course of a full playthrough. Oatchi trivializes combat, features like Idler's Alert minimize the amount of effort you have to put into Pikmin management, and the in-game time rewind mechanic takes almost all of the danger out of the atmosphere. I hate to use buzzwords, but they took out the soul and try to appeal to nostalgia to make you fill in the gaps. As an example of this, after the initial shock of seeing the Water Wraith appear, I was disappointed after it failed to actually kill a single one of my Pikmin. Not to say that it doesn't provide any new content, I found the night missions mildly entertaining if nothing else, but it doesn't feel like much.

The game also feels very handholdy in general. You can't go a single day without having some NPC give you a text alert for something that Pikmin 2 would've just let you suffer through. You have a quest log and a skill tree, for some reason. You can purchase upgrades for yourself, some of which are completely game changing and all of which would've just been available from the start if it were any other game in the series. It feels like pointless padding, pointless extra menuing because for some reason Nintendo felt like they needed to add additional rewards to encourage you to actually engage with the game's optional content. A lot of the game's design decisions feel very corporate, where originally the series felt anything but.

To sum things up: this is the first time I've chosen not to 100% a Pikmin game out of sheer boredom.

Reviewed on Oct 07, 2023


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