"Fun for a few hours" is a pretty cruel thing to say about a game with well over a few hours of playtime, but unless you get super into the micromanaging aspects of this game, I feel like there isn't much to the prison building beyond following the grants and keeping needs low. This might just be the early game bias, but I feel like it'd take a good deal of incompetency/greed to actually have more than a few escapes/deaths, let alone a riot. This is all, of course, ignoring the elephant in the room that is the fact that this game is built around making an extremely unethical and very real job into a fun video game. I'm not enough of a puritan for this to be a dealbreaker to me, but (unless there's something in that campaign mode I didn't feel like finishing) the game doesn't really engage with the ethics of any part of the prison system at all, let alone come to a definitive stance on it. Apathy towards an issue is typically seen as complacency with the status quo, so if that seriously bothers you, skip this one.