Before the remaster next month, I want to log my thoughts now about this game. Thing is it's one of my favorite games ever made. Not just because it's an interesting world to explore, not just because the characters you meet are fun and interesting, and not just because the action button system basically makes critical hits into a skill rather than chance, but because this is one of the only games I can actually see and articulate its difficulty curve

Just in the first area alone we start out with Goombas that all have 2 HP. If you do an action command properly, you do 2 damage. Easy! Except the battle you encounter has 3 enemies. So you also need to learn how to defend. The next new enemy you encounter is by itself, but has 3 HP, forcing you to learn the action commands properly. The next fight you're fighting two of them (insert kittens here) and eventually you get to the tutorial boss which has a body part on the ground and in the air, both with 3 HP, which you need to attack before hitting the main body

The game continues like this in a way that lets me physically see the difficulty curve. Like I remember Boggly Woods not just for its amazing color pallet, but because that's when enemies with 4 HP become standard. I remember Keelhaul Key not just because of the shipwreck storyline, but because the Ember enemies introduced have the same 8 HP as the previous chapter but also have an elemental affinity that wasn't present up until this point.

This is also why I don't really like the newer Paper Mario games. Like, I love partners and I love the wild creativity and I hate that those were removed, but those aren't the only things that make a good game. Origami King looks like a fine game, but the battle system doesn't feel cohesive to me. Numbers feel random rather than predictable, so there's no reason for me to invest in the gameplay. Unlike TTYD where I know how much damage an enemy can do just by paying attention to what the game is telling me.

So, yeah. I like this game a lot. Both for its wild creativity but also its incredible implementation of game design that makes knowing how it works feel rewarding. I'll do a more professional (for me) log on the remaster when I've beaten it, but this is just my off-the-cuff feelings of TTYD: I like it because I am a HUGE gameplay nerd

Reviewed on Apr 25, 2024


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