Super Mario 3D World's greatest strength is it's consistency. When I think back, it very well may be the most absurdly consistent game, taking into account it's quality and length. That doesn't sound like an exciting strength, but when it's applied to the level design of a platformer, it's incredible.

Not including side stages (Captain Toad and enemy blockades mostly) this game has 93 levels. Somehow, the level designers managed to make every single one of them good. They are all fun to play through, have unique mechanics, and develops those mechanics well.

That is insane.
Absolutely insane.

The only criticism I have is the theming. To me, strong theming is what takes a great platformer and turns it into an all timer. It isn't enough to make a good one all on it's own, but it can act as the final push. 3D World follows in line with most Mario games of the time in having pretty standard themes. It's not terrible, there are some unique ideas here. However it means that I view 3D World as more of a great pack of levels, rather than a full cohesive package.

(Played via the Switch port)

Reviewed on Jan 16, 2023


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