This game wasn't in my radar at all, but seeing it nominated at The Game Awards made me give it a try. I thought I would never say this, but thanks a lot, Game Awards. What a surprise, I was expecting a simple roguelike, but the simulation part was a great surprise.
First, I would like to talk about the roquelike part, as it is the most lacklustre part. It is not inherently bad, but it doesn't shine. It is totally carried by the soundtrack and the audio design of the enemies. The combat is fine, but the enemies are quite similar. The biggest problem with this half of the game is the lack of replayability, and just the lack of innovation. It is not bad per se, but it is not to the level of the other half of the game.
Now, what truly made me love this game, was the simulation half. It is so unique, and the contrast between cute animals and several cultist tendencies make for comedy gold. The idea is amazing, and the gameplay loop when you are not in combat is fun and entertaining, as you discover things you can do, like rituals or sacrifices. It brings this average roguelike to another level of greatness.
In conclusion, there's fun to be had in the combat half of the game, but what should really make you love the game should be the cult half, where managing a bloody cult of cute animals makes for an outstanding experience.

Reviewed on Dec 10, 2022


Comments