It's 1999, and the developers behind Silent Hill were demanded to make a sequel. The parties involved apparently only had two options.
1. Leave the company.
2. Make it depressing as shit instead of scary.

Toyama--the original game's director--took the first option, while everyone else stuck around, excited to make a new experience on the next-gen hardware. While Silent Hill 2 still has scares, the inner-turmoil inside the mind of James Sunderland and the people he interacts with are what truly makes this a memorable experience. A harrowing tale of a desperate man allured by the calling of his late wife, and anyone with half a brain won't even question why this lonely man continues to fight otherworldly creatures for a chance to see his wife. "I guess I really don't care if it's dangerous or not. I'm going into town either way."

It's funny seeing old reviews of this game on magazines back in the day, as they disparaged the story for being "confusing, vague, and never explaining itself." because the story itself is why people love this game so much, and why it's revered as a classic today!

The gameplay isn't groundbreaking in any way, but it's serviceable, and easy-going for a survival horror. Everything else is what makes this game an incredible experience, including the demented sound design, emphasis on exploring the town's amazing atmosphere, solving brain-teasing puzzles, well thought-out scares, and (mostly) great voice-acting!

I can't wait for a dogshit remake to come out in my 40s.

EDIT: Looks like the dogshit remake is coming out much sooner than that. Whoopee.

Reviewed on Apr 07, 2022


1 Comment


1 year ago

The soundtrack and atmosphere is just perfect in this game.