Silent Hill 2

Silent Hill 2

released on Sep 24, 2001

Silent Hill 2

released on Sep 24, 2001

The second entry in the Silent Hill franchise, Silent Hill 2 is a narrative-focused third-person psychological survival horror game with emphasis on combat, exploration and puzzle-solving elements which follows James Sunderland, a man who receives a letter, seemingly sent by his three-years-deceased wife Mary, in which he is beckoned to the fog-ridden town of Silent Hill at the same time as numerous other people troubled by their past.


Also in series

Silent Hill: Mobile DX
Silent Hill: Mobile DX
Silent Hill 4: The Room
Silent Hill 4: The Room
Silent Hill 3
Silent Hill 3
Silent Hill: Play Novel
Silent Hill: Play Novel
Silent Hill
Silent Hill

Released on

Genres


More Info on IGDB


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Since the moment I learned about "Silent Hill 2" I've heard nothing but unadulterated hype and praise, oftentimes from people who've never even played the game themselves. This endless hype naturally made me a bit skeptical though, and while I'm not saying I didn't think the game would be good - I am saying that gamers are the single dumbest group of people on the planet, so I just figured it couldn't possibly reach the heights of what people claimed.

Well God fuckin dammit somehow the gamers were right about this one holy fuck.

This is one of those pieces of art that feels almost impossibly good. Right off the bat the thick fog, incredible soundscape, and god tier music just immediately pull you in (I was hooked before I even left the woods). Exploring the town was just as enjoyable and memorable as I had hoped, and I had a blast when the classic survival horror keys and puzzles showed their face. I even kinda like the combat, despite how crusty it is. The primitive mechanics genuinely do ramp up the tension, as you have to be more careful and calculated in how you handle things (at least early game). Beating the fallen enemies into a mushy pulp just feels so raw and visceral and finally clearing an area or downing some bastard who trapped you in a corner feels almost cathartic.

The real thing that ties the game together though is undoubtedly the story, and I just think on a conceptual level this game is so unbelievably cool. The way the town uniquely adapts itself in the eyes of each resident is just so imaginative and interesting, and the many different depictions of trauma, abuse, sexual frustration, etc. are so well realized. At times incredibly disturbing, and at times poignant, It's a masterclass of handling complex and emotional themes. And GOD DAMN some of the imagery in this game is just unreal. I had several moments where my jaw actually dropped.

It's not "perfect" and there are a few nonsensical puzzles like that stupid ass canned juice bullshit, but honestly who cares. When a game gets this much right, who cares.

IDK what else to even say really. It's an incredible work of art and It's a damn shame it's not widely available for everyone to experience.

Gamers finally get 1 point. The score is now Gamers 1 - everyone else 40,000,000

uma das masterpieces ja feitas²

esse aqui eh meu xodo, nao admito que falem mal

Перепрошел в четвёртый и далеко не последний раз