This game genuinely feels like you just walked out of a session with one of the best DM's you've ever met.

The amount of options you have is incredible, and the creativity available to you with which you can approach combat situations (or avoid them entirely with a silver tongue!) just keeps blowing me away.
Act 2 is where this game really started to grow on me, where (if I recall correctly, atleast!) you can avoid literally every single optional boss through doing dialogue properly in some RIDICULOUSLY unique ways. It's so much fun, and it's the major reason it feels like such an authentic and fantastic DnD experience; it really just feels like a DM playing along with the astoundingly bizarre ways you're trying to dodge rough fights.

I could go on for hours about what I love about this game dude, oh my god. The world's gorgeous and ridiculously alive, the cast is FANTASTIC and the writing is, as a result, such a treat.
Gameplay's really solid and grounded; beautiful adaption of 5E in that regard, and the soundtrack is absolutely beautiful too.

I wanna go a bit more in depth about the cast especially because, god dude. They're so good. I love ALL these goobers. Some of em are definitely coarse at first, but once you peel back the layers you start to realize why they are the way they are - and how they develop from that by spending time away from the toxic environments they're used to is wonderful.
Autonomy is the major means of doing so, and I appreciate the way that's handled so much. Shadowheart's my favorite example of this; sometimes things will straight up get worse if you butt in too much and start guiding her in choices she has to make.
You gotta depend on your allies, trust them to do the right thing - and in doing so, you'll realize they've come a long, long way since the start of their journey. It's so fucking good. Genuinely so proud of their development, it's all really satisfying.

There's still some flaws here and there - Act 3 can definitely get a bit buggy at times, but with how ridiculously expansive this game is that's honestly to be expected, and with how ridiculously fun this game is it hardly impacted my enjoyment at all despite some surprisingly big ramifications on my playthrough.
I've heard critiques about how the ending is a bit slim, but if you've properly followed a character's arc through their personal quests and camp dialogue you've got more than enough of an idea of how they'll deal with the aftermath, so I didn't really feel like it had to be anything bombastic. It works just fine with everything you know at that point, IMO!

I'm already thinking of what I want to do in my second playthrough. There's SO much possible divergences from my first playthrough, and so many checks to hopefully not fail this time. And I don't think I'll be getting tired of it anytime soon!

Reviewed on Aug 18, 2023


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