I didn't find the randomly-generated story and characters to be compelling.
The presentation is lackluster at best. The bland and samey-looking characters, flat environments, and stilted animations (that movement hop looks like something straight out of a 2004 Flash game) make Wildermyth feel cheap. I think it would've been better to go with a different art style if there were budget concerns.
I encountered a screen flickering issue when playing with an uncapped framerate, which is disappointing. I should be able to play at 165hz without the risk of a seizure.
The tactical gameplay appears to have a lot of depth at first glance, but I didn't play for long because of the aforementioned problems.
The presentation is lackluster at best. The bland and samey-looking characters, flat environments, and stilted animations (that movement hop looks like something straight out of a 2004 Flash game) make Wildermyth feel cheap. I think it would've been better to go with a different art style if there were budget concerns.
I encountered a screen flickering issue when playing with an uncapped framerate, which is disappointing. I should be able to play at 165hz without the risk of a seizure.
The tactical gameplay appears to have a lot of depth at first glance, but I didn't play for long because of the aforementioned problems.