I'm not sure how to feel on this game.
Illusion of Gaia is far from a bad game, but to me it definitely feels like the weakest of the Quintet Trilogy.
To start with the positives, traveling through dungeons in this game is amazing. Clearing out rooms to unlock upgrades, and being able to switch forms to solve a handful of puzzles. It's definitely really fun! Though there were definite noticeable spikes of difficulty, the dungeon exploration never felt too frustrating, and no dungeon feels poorly designed.
But, man, the story suffers so much. Its ending is great, but the journey to get there doesn't really feel deserved. I read from another review that it was an issue of translation, and I hope that's the case. I can see how the story wants to go somewhere, and make you care for the main cast, but at least for me, it just doesn't seem to do that. I also think some of the early bosses were just... not good. The later half were all really good and fun bosses, but the first half just felt terrible. Which, is a bit odd y'know, since you'd expect the first half to be easier then the second half.
Now one last note is that this game has what can only really be called a lives system? It's odd, and I don't think it works all that well, because it doesn't actually feel worthwhile to gain new lives.
This game, even with its strengths, is probably my least favorite of the Quintet Trilogy. Which sucks because I see a whole lot of potential within it. Yet again Illusion of Gaia is far from bad, but I wish I could like it more.

Reviewed on Mar 26, 2023


Comments