I hate this game for one simple reason. It is not at all what I was led to believe it was.
Everyone on YouTube heralds this game as a mash-up of a rogue-lite and a Metroidvania. It is definitely a rogue-lite. Personally, I prefer rogueLIKE games where progression is based on your own skill and unlocking new items/discovering secrets rather than playing over and over again for permanent upgrades.
This is in no way a Metroidvania. It may open up later, but I only had to play about 10 runs to see the same items again and again. There are no unlockable movement options for exploration in as much as I played, and it seems there would be very little reason to explore anyway since the majority of stages are enclosed, cookie-cutter bullshit with the same enemies and weapons spawning every fucking time. These types of games, crucially, need variety to hook me, and there is none in the first 3 hours. It's not even as particularly challenging as people say it is, managed to beat the first boss without even getting hit.
Nice art style I guess? But again it is misleading; I expected a Hollow Knight-esque presentation of a serious story/lore. But no, instead I'm met with cheap references to frankly better games and silliness designed to get a giggle out of me yet only receiving agonising groans. Lots of games have nuanced humour and references to other media. This is not one of them, as hard as it may try.
I've seen enough to know this is absolutely not my kind of game. I do not understand the critical acclaim one bit. Overhyped. If you want what you think this game was going to be, play Noita.

Reviewed on Jun 19, 2023


1 Comment


10 months ago

Noita is indeed far more deserving of praise. Dead Cells makes me feel dead inside.