1 review liked by Gintoji


This review contains spoilers

I was on the edge when the matter of purchasing the game came to mind, but the demo, similar to that of the majority of people, convinced me. One unfortunate aspect is that the Demo constitutes the most exceptional component of the game. The prologue is unequivocally the most captivating segment of the narrative. Subsequently, a remaining duration of 30 or so hours is allocated for engaging with the content pertaining to, well...the rest. The length of the content exceeds the necessary extent.


The game's shortcomings can be attributed to a lack of diverse gameplay options. The game provides two main activities for players to participate in: engaging in combat or engaging in conversation with non-player characters. The game is lacking in substantial exploration opportunities, does not incorporate party or stat management mechanics, features a gear system that provides limited engagement, lacks mini-games and puzzle-solving elements, and the list of absent features goes on. The reason why other character action games do not have this issue is because they primarily prioritize action-oriented gameplay and do not make an effort to incorporate genuine RPG elements. The potential for enhancing the overall gaming experience could have been achieved by removing the superficial RPG systems or simplifying the quests. Additionally, there were several instances during the mid-game where I felt a strong inclination towards drowsiness.


The narrative structure of the story includes sequential combat sections that consistently function as moments of heightened intensity amidst slower-paced segments. The game features a visually appealing interface and engaging gameplay, although it may be perceived as lacking significant depth. Engaging in the exploration of the innovative Eikon capabilities, which form the fundamental aspect of Clive's combat technique, can be a pleasurable pursuit that provides opportunities for customization. The battles within the game Eikon are highly impressive, and I found the conclusion of the game to be serviceable. Additionally, I did not encounter any challenges in adapting to the change in tone during the final portion of the game. While I acknowledge the presence of differing viewpoints, I personally found it to be a refreshing deviation from the prevailing political discourse. The characters exhibit amiable traits, although their level of complexity is somewhat restricted, except for Clive. The supplementary missions that become accessible during the advanced stages of the game, shortly before the last mission, indeed contribute to the progression of the supporting characters. Nevertheless, it is important to acknowledge that these quests are introduced relatively late in the game and do not substantially modify the one-dimensional nature of these characters. The limited representation of diverse human characters in this game further amplifies the existing issue.


The sustainability of this game is supported by several key factors, including its exceptional production value, captivating narrative, and dynamic combat mechanics. The music showcases a notable level of memorability, the cutscenes display exceptional cinematography, and the combat mechanics offer an enjoyable gaming experience. If the aforementioned factors are of reduced significance to you, there are no other alternatives remaining. It is possible to provide a more critical evaluation by highlighting the game's shortcomings to a greater extent. However, in the end, I found satisfaction in my engagement with the game and considered it to be an immersive experience. The game exhibits remarkable strengths that surpass the mundane fetch quests and underdeveloped RPG systems.