A gorgeous game with an extremely inventive and original climbing gameplay system oddly reminiscent of Death Stranding, where each trigger controls the grip on your respective hands. Interestingly enough, the game actually manages to make you physically tired by having to control your character, something I assume was intentional but adds to the experience.

The best way I could describe Jusant is: if Team Ico decided to make an indie game.

The story is told entirely through text logs and environmental details - it's completely dialogueless. Yet it's enticing - and emotional - enough to push you forward till the end. It wasn't until the credits rolled that I finally understood what it was all about.

The game's short enough to not overstay its welcome, but my score would definitely be a little higher if not for the cave chapter, which I felt was a step down both mechanically and thematically from the previous and subsequent chapters.

Reviewed on Jan 10, 2024


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