This was probably the best non-FromSoftware souls-like I’ve played. The environments and character designs were incredible and very distinct. The world and story were really interesting, and it motivated me to explore every inch of the levels. The only character I didn’t like was the talking cricket that you’re stuck with. It might’ve been intentional, but the voice actor was performing almost like he was in a Disney film, and the way he chimed in to explain things to you like a child sort of ruined the tone and mystique at times.

Apart from being one of the best and most original souls-likes I’ve played, it was also one of the hardest. I felt underpowered through most of the game, and I probably only got through it because of how powerful the throwables were. It’s tough to find the right balance of challenge and fairness for these games, and in this case, I think the game probably could’ve used a few more tweaks towards fairness. It’s possible I just played the game wrong, but I definitely found it to be far more challenging than the Souls series and Elden Ring.

But despite its difficulty and the annoying cricket, I’d highly recommend trying this one out if you’re a fan of the genre, and I’m really looking forward to seeing what this studio does next.

Reviewed on Jan 10, 2024


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