I was eager to give Super Mario 3D World another shot after trying it out at a friend's house and enjoying the characters' increased speed. While this is no doubt superior to the Wii U version, it still falls desperately short in a few ways.
First, and probably least important, is that even though the game boasts technically impressive graphics, the game's art direction and tendency to lean on large rectangular platforms and extremely contained playspaces makes me feel as though I am playing a Mario knockoff.
Second, and also in the sphere of graphics, is the fact that the glare from reflections of the sun on certain materials obfuscate the action and can lead to unavoidable hits. The end of the water section in Champion's Road is a particularly cruel example of this- especially because the clear pipe that you're supposed to exit that section through cannot be seen through the water you ride over to it.
Finally, and the most generalized and damning of my criticisms, is that the game just seems to have problems with handling the player's depth perception. I probably took upwards of 30 hits through the regular game that simply didn't look like they were going to end poorly for me. Certain enemies' hitboxes, such as the sleeping piranha plants, seem to give the game a lot of difficulty in determining which actor is supposed to take damage unless approached from directly above.

Overall, this was a good experience, but it's probably still my least favorite of the 3D Mario games.

Reviewed on Dec 25, 2022


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