The entire experience was made in the image of a god game - Symphony of The Night.
Its strongest virtues and shortcomings are synonymous with those of a good JRPG:
On one hand, you have the creative, yet grotesque designs of the demons, the soundtrack, invoking this incredible feeling of energetic magnificence, and the gigantic map, sprawling with curious locations.
On the other hand though, most quests are of my favourite kind - the fetch kind, with no impact on the story whatsoever. That and the wonky balance / difficulty spikes being "fixed" by grinding for EXP and crafting materials (which is the opposite of fun) sour the taste of the game for me.

Reviewed on Apr 14, 2024


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