After Metroid Dread was announced, I figured now was a perfect time to try this series for the first time. I played through Super Metroid and Metroid Fusion before buying Dread on release day. I can safely say that Metroid Dread is my favourite of the three.

I know many of these were introduced earlier in Samus Returns, but the quality-of-life improvements here are lifesavers. The ability to aim in any direction, far simpler controls for abilities like the wall jump and space jump, map markers, a more robust map in general, more generous respawn points for bosses and the like - they addressed so many little problems I had with the earlier titles. Not to mention the satisfying melee counter, which adds much-appreciated spice to regular enemy encounters and boss battles alike.

I'm a little mixed on the E.M.M.I. sections, where you run from these mechanical sentries that are hunting you down. On one hand, I love how the addition of a complex enemy AI allows for endless potential scenarios, giving every player a different, unique horror story to tell based on their encounters with the EMMIs. Early on you unlock a limited stealth ability, which leads to some nail-bitingly tense close-call escapes. On the other hand, these sections can get frustrating. They often involve a lot of waiting around for the EMMI to leave, testing my patience more than anything else. Sometimes I would die in one section repeatedly, finding myself less terrified by the EMMIs and more annoyed that they won't let me progress.

Backtracking for items can be frustrating at times, because the game likes to railroad you every now and then, preventing you from exploring for no discernible reason. It's not as bad in this game as it was in Fusion, though, and it's a relief to not have Adam spell out your next objective for you every five minutes. In that sense, progressing through each area feels like exploration on its own, even though you're walking a more-or-less predetermined path.

The bosses are the best in the series. At least, out of the games I've played. They always took me several attempts
to learn their patterns and find opportunities to counterattack, but the process of doing so was always satisfying. Some of these bastards are hard to beat, too - they really make you earn your victories. Unlike the other two Metroid games I played, I never had to consult a guide to beat a boss. And like I mentioned earlier, you always respawn right before the boss fight, so dying to a boss feels a lot less frustrating now. A couple of the minibosses get reused a tad too often, though.

I collected every item in the game - 100% completion. I've never done this in any other Metroid game. And thus I think I've earned the right to say: screw the Shinespark puzzles. The strict timing and intricate knowledge of the Shinespark's mechanics that are required to get some of these item pickups singlehandedly makes getting 100% completion 100% harder. If you don't like the Shinespark, maybe think twice about 100%. Go for a fast completion time instead.

As a couple of asides, I thought the soundtrack was forgettable. I literally can't recall a single area's music, and I finished my 15-hour playthrough of the game two days ago. And the ending is the coolest shit since Super Metroid's ending. In a way, Dread's ending has been a long time coming for the series.

Like I said, this game is my favourite in the series, as a newcomer who thought Super Metroid had some obtuse controls and Fusion felt like a guided tour. Dread has its own set of flaws, but I find them easier to overlook. To any Metroid fan, or just anyone looking for a fun, challenging action-platformer to play, Metroid Dread is an easy recommendation.

Reviewed on Oct 18, 2021


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