Jedi Survivor improves on the first game in every way except the story, which while not bad, was a little bit bland and predictable for me. The main hub world of Koboh is huge and has lots to unlock and come back for as you gain new abilities on your travels. Combat is expanded with more stances, although slightly frustratingly you can only have two equipped at once.

Customization has been greatly expanded too. While you can no longer change the look of the Mantis, Cal and BD-1 have plenty of new options to unlock and discover.

My only real gripe with the gameplay really was a couple of difficulty spikes and just how slow Cal is at using stims, even after upgrading. It can make the sound effect of using it when the animation hasn't quite finished so I found myself frequently dying because I thought I'd used a stim in a heated battle but hadn't actually done it.

A lot has been made of the technical performance but my experience in that regard wasn't too bad. Playing on quality mode on PS5 (I'm not particularly sensitive about playing at 30fps). The game looked fantastic in many places and apart from one area where it tanked for a minute the frame rate seemed pretty stable (again, I'm not particularly sensitive to frame drops though). Both myself and my son did have the game crash twice to the dashboard while fast travelling on the mantis (no progress was lost). There were a few other minor glitches but nothing that dampened my enjoyment caused or me to reload.

I was hoping there would be either a couple of flying sections or just the ability to fly between worlds by yourself, after all EA have most of the assets right there from Squadrons. Maybe next time.

Overall a big step in the right direction for this second entry, If a third entry improves by same margin we'll have an all timer on our hands

Reviewed on May 07, 2023


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