This review contains spoilers

A lot of fun in the moment, but it becomes clear that it really hasn't fixed any of Until Dawn's issues (in fact the only improvement I noticed was that the cast was way more likable), and there's also a lingering sense that the game as a whole is a bit unfinished. Pop-in and bizarre continuity issues abound, but the game's final third or so feels extremely undercooked narratively--not just in the piddling anticlimax I got in my playthrough, but in the way that (in a playthrough where you're trying to save everyone, at least) it just doesn't know what to do with certain characters after a point. One protagonist turned into a werewolf in a way that implied it would have an impact on things to come, but I literally never saw them again until the end credits. Another got lost in the woods on their way to do something--again, simply never saw them again after this.

I still like the game quite a bit, enough that I'll definitely be doing more playthroughs. But it's a big disappointment nonetheless, one that obviously needed more time in the oven.

(Also, I don't care about this that much, but giving this game essentially the same "kids trapped in the woods with monsters and mountain men who may or may not be as threatening as they appear" setup as Until Dawn and on top of that designing the "werewolves" to look almost exactly like the wendigos from UD? Come on.)

Reviewed on Nov 14, 2022


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