Secret World 1.0 was so good, this weird and ambitious attempt to make an MMORPG with quest structure that was closely tied into its worldbuilding and didn't feel like just doing fetch quests and mindlessly checking off boxes. It wasn't entirely successful but it was still one of the coolest things I've played. And I understand the reasoning behind Funcom's decision to relaunch it, but really all they did was take the parts of the game that were already not good and somehow made them bad enough that they made the game no longer fun to play. And since the relaunch didn't spark the renewed interest they apparently wanted, Funcom is so transparently uninterested in salvaging what they have that they don't even bother to do server maintenance anymore, so the game's borderline unplayable now. As I write this there are 80 people online. What a depressing end to such a bold, interesting experiment. Fuck you Funcom.

Reviewed on Apr 15, 2023


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