Secret World Legends

Secret World Legends

released on Jun 26, 2017
by Funcom

Secret World Legends

released on Jun 26, 2017
by Funcom

A remaster of The Secret World

Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day. Armed with both weapons and superhuman abilities, you will build your powers, solve deep mysteries, and destroy terrifying evils to uncover a dark and captivating storyline that traverses the globe.


Released on

Genres


More Info on IGDB


Reviews View More

Nas primeiras sei lá 15 a 20 horas era o melhor MMORPG que eu tinha jogado. Fascinante fantasia contemporânea, jogabilidade variada e boa o bastante, histórias interativas com algumas exigindo busca na internet, fascinante, então as exigências de um jogo como serviço se impõe e tudo mais é decepcionante e um moedor de carne.

A criminal switch up but a way you can still access the story so I do recommend people give it a go.

"An enriching and captivating experience that I fail to see in other MMOs. This story driven game really had me addicted, only thing bad about it that I can find is the hours that were sucked away from my life."

The review above was for the original Secret World. Sadly, I can't say the same for Legends.
Secret world Legends is a toned down, easy free to play version of The Secret world: A Supernatural Thriller/Horror MMO that took place in the modern day, where every myth, legend and monster is real.
This game has similar maps to the original, and the same great feel, atmosphere and storytelling! But with several changes to the game its self that are lack luster at best.

Some of the changes I like:
For one, it’s free to play, which if done well can be good. The changes to the controls they made were nice enough. Now they follow along with a similar control scheme to other action MOs such as Vindictus, Blade and Soul, or TERA. The M1, M2, E, Q, 1, and 2 keys are now used to activate powers and initiate attacks, instead of the number keys (the original had the same controls as KOTOR). They also made all forms of currency, even the real world, to game world currency (Aurum) available to anyone, via the auction house.
(Which they had to fix during launch cause it was being abused...)

Sadly. That’s the extent of the changes I liked.

In fixing the animations for abilities and adding new ones, I feel like they really half assed it. Yes, it’s a revamped older game, but, it seems like they really skipped on the potential of how many abilities they could have changed around and added more to the game. The animations also feel more stiff, and try to distract you from the janky nature of them by shooting particles off in every direction.

The ability trees are now, just small.
The new abilities, feel slightly overpowered to me. In Fact, the entire game and it’s new Leveling system makes the game feel like it’s holding your hand far too much. As an example in TSW, the jump from the first aria to the second was cool, it got a lot tougher, and the first aria still felt moderately well scaled if you went back to repeat missions. Now, when you get to the second aria, and everything dies almost instantly. To clarify, I’m not talking about the jump from Kingsmouth to Egypt (world 1 to world 2). I’m only referring to Kingsmouth Town to Savage Coast (world 1-1 to world 1-2)…

Most of the shops have been condensed into either the new Agartha hub, or your menu, where you can purchase most everything, except food power ups. Which is honestly convenient, but it makes the game feel more empty. More like a game, and less like a living breathing place. Which is something that impressed me about the original. Everywhere you went there was always a little detail hidden in the corner, be it a shop, a building, A soda machine that you could actually buy stuff from, or just another NPC. It made it very clear that this was a world, and it felt alive. In fact, I wanted more of this in the original, especially in the faction cities, where you could just explore the world for what it was, and find something new and hidden, like a shop that you completely skipped the past couple times you visited there. Or in player housing, and more shops, such as a tattoo parlor, or more businesses you could go to and visit. Now, it seems like there is less of that than there was before, and it’s a little disappointing to see SWL fall into the same run here, do this, open the menu, trap that a lot of other MMOs seem to. Where all you do is bounce from quest to quest, and never find time to explore the world presented.

I give it 2.5 stars because the story is still worth it and running dungeons with a few friends is still fun, especially when you challenge each other or make ridiculous character builds. But the game play just isn't in the long run.
Since this game launched in 2017 there have been very few updates and no new Dev events past 2020. The game is on life support and its sad to see in the half assed state its in.
There's still a small, active welcoming community for the game so it's still worth a play. But it's likely not worth investing your money into.

Secret World 1.0 was so good, this weird and ambitious attempt to make an MMORPG with quest structure that was closely tied into its worldbuilding and didn't feel like just doing fetch quests and mindlessly checking off boxes. It wasn't entirely successful but it was still one of the coolest things I've played. And I understand the reasoning behind Funcom's decision to relaunch it, but really all they did was take the parts of the game that were already not good and somehow made them bad enough that they made the game no longer fun to play. And since the relaunch didn't spark the renewed interest they apparently wanted, Funcom is so transparently uninterested in salvaging what they have that they don't even bother to do server maintenance anymore, so the game's borderline unplayable now. As I write this there are 80 people online. What a depressing end to such a bold, interesting experiment. Fuck you Funcom.

this game had a lot of potential, with fun investigation missions and interesting worldbuilding...
so why did it have to be a fucking mmorpg???

Secret World Legends es un MMORPG ambientado en la actualidad, en un mundo siendo atacado por fuerzas ocultas. Al empezar debemos crear nuestro personaje, elegir sus habilidades pero lo que es más importante, elegir a que facción o sociedad secreta queremos pertenecer: Dragón, Illuminati o Templarios.
Tenemos las misiones principales que son parte de la historia (algunas misiones y cinemáticas varían dependiendo de la facción escogida al principio del juego) pero también las misiones secundarias que son muy variadas, entre ellas: Action (básicamente es eliminar enemigos), Sabotage (evadir enemigos, escabullirse sigilosamente en una base enemiga y hackearla), Investigation (una de mis favoritas, debemos descifrar puzzles y a veces usar el navegador de internet dentro del juego, requiere un buen nivel de inglés), Assignment (eliminar cierta cantidad de enemigos en un área localizada), Item (este tipo de misión nos lleva hacia un área del mapa ya sea para conversar con un NPC, investigar algo en la zona o abrir una nueva misión o evento), Scenario (una simulación donde debemos eliminar oleadas de enemigos) y por ultimo los clásicos Dungeon y Raid.
La mecánica de combate está bien pero no es algo para destacar sintiéndose a veces algo repetitivo a pesar de tener una gran variedad de armas y árbol de habilidades, pero sin duda el punto fuerte del juego es la historia, la exploración y la atmósfera presentada en las diferentes locaciones, pasando por la costa de Maine en Estados Unidos, el Egipto rural, Transilvania, una zona de cuarentena en Tokio y una comunidad utópica fuera de Ciudad del Cabo en Sudáfrica.
Algo que no puedo dejar de mencionar es el acompañamiento musical que crea una atmósfera tenebrosa y de suspenso que nos sumerge en las historias sobrenaturales, de mitos y leyendas del mundo secreto. Asimismo están muy bien logradas las actuaciones de voz que dan vida a los NPC durante las cinemáticas y fuera de ellas, evidentemente es un trabajo de gran calidad.
Un juego muy recomendado con una narrativa oscura y madura que sabe mezclar muy bien las historias de terror, elementos sobrenaturales y teorías conspirativas, así como también nos muestra una clara inspiración proveniente de las novelas de Stephen King y H. P. Lovecraft.