can't really help but love this game's weird ambition, but in the pantheon of bad 90s FMV adventure games, this sure is one of those. also, fuck cops, and fuck Darryl F. Gates in particular. wild how this series was apparently proud to display the name of the dude almost singlehandedly responsible for ensuring the LAPD was as racist as humanly possible in the 80s.

A terrific throwback platformer that surprise! becomes a kinda-terrible Metroidvania in the back half. The reveal is real cool, but...mixing linear and non-linear platformers sure doesn't seem like a good idea.

I have difficulty being too hard on Megarace since it may actually be the first video game I ever really played (my parents had an Atari 2600 but we rarely used it). I know it's not like, good, but it makes great use of FMV in place of rendering tracks in the actual environment, and the soundtrack is fantastic.

This has probably aged pretty poorly but who cares!! the impact this game had on me as far as video game storytelling goes...wow

an actual criminal crime that this didn't become the biggest competitive MP game in the world

along with Papers Please the only game i have ever abandoned because it was simply too stressful

I've only played the Apple II version which for some reason isn't listed here but wow! What an ambitious and smartly designed game for the era.

This is specifically for the GBA version, which takes the usual Sims micromanagement of a character's basic needs, skills, etc. and shifts the framework around it into something that could almost be called an RPG. It kinda rules, actually.