Just adding a reminder to the player that the game is hard, will not make it any less annoying to die and lose the 20 or so minutes of progress you made. I'm on board with being punished like this in a souls-like, because unlike this, in a souls-like I get the rush of testosterone and dopamine when I beat a boos. It's just a terrible creative choice for a puzzle horror game.

Reviewed on Mar 15, 2024


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