If I could give this 6 stars I would because I think this game is in a different caliber than almost every game over the last few years. Might be my second favourite game now next to bloodborne. I have played dnd, divinity 2 and dragon age origins. That’s about the level of experience I had with this kind of game. At a glance it’s similar to Larian’s other games, however it may have set a new standard for story presentation in games. It has superb voice acting, writing, enemy design, character design, world building, and map design. This is not even getting into the actual gameplay. It is in someways a step back and forward for Larian, I really enjoyed the environmental style of combat from divinity 2 but this game simplies that and instead refocuses on giving you a variety of abilities which can lead to a variety of creative ways of handling battles. You can still do trippy things like fill a box full of high weight objects and drop it on enemies using telekinesis, but you also have a variety of simple to complex ways to build different classes. The game’s power progression feels appropriately passed for what took me around 80 hours to finish and I was hauling ass to get through this game. I actually found myself dropping the difficulty halfway through as the fighting on balanced difficulty got a bit too much to handle for me when not min maxing my build.

The story takes a great amount of twists and turns as it goes on and is wound together with its unique and fleshed out cast of characters which have delightful backstories and quests related to them.

Overall this game reminded me of why I love RPGs so much and has given me excitement for what hard working passionate developers can put together in a time where large business is destroying creativity and quality in gaming.

Reviewed on Feb 19, 2024


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