how many people do u think believe covids a government conspiracy because of this game specifically. its gotta be a non zero amount. Anyway

Frankly too much has been written about how prophetic Deus Ex was in seeing the future of our world. You already know the spiel: Something something massive government surveillance, world plague, illuminati, soy food, the whole nine yards. You don’t need me to tell you how the good folks at Ion Storm were “genius lumineers who could see the future” for correctly determining the obvious path our world hellscape was barrelling down like dozens of other writers did (Though the soy food thing was weirdly accurate). No, I think what’s particularly prescient from Day of Sex is how it managed to capture the farce that our modern world is become. Every turn of Denton’s journey blowing up government bunkers and megacorporations, he’s met with dozens upon dozens of employees who either don’t know what they’re doing or just don’t care. Everyone works endlessly on tasks that serve nobody but those vying for power and are completely ambivalent to it. We all know the system is fucked, and we know we’re too little to do anything ourselves, so we all play into it. This facade that the world of Deus Ex puts on that our society makes sense and our actions benefit anyone is its true strength.

Obviously, the other great storytelling aspect of Day of Sex is our protagonist. Our idiosyncratic cyborg who exclusively speaks in political jargon and action movie quips. He’s the straight shooter that slashes through the layers and layers of obfuscation in our world. It’s a shame Jay Franke has done (as far as I’m aware) literally zero other voiceover work, because it can’t be overstated how he does an absolutely perfect job embodying JC (and Paul to a lesser extent). Put simply, man’s an all timer.

Similarly, too much has been said about the level of freedom this game gives the player. “You can finish each mission any way your heart desires!” scream the voices of the hundreds of /v/ types who constantly sing its praises, and while this is true, let’s not act like the best solution to every problem isn’t the exact same thing: Aggroing every enemy NPC from halfway across the map with a gun, then hiding behind a corner and swinging at them wildly once they pass by with your laser sword like some half-rate matador act. The more cynical of you may see me describe that and take it as an insult of the game, but quite the contrary, this literally never stops being incredibly fun. I was giggling like a schoolgirl every time I ran headfirst into a massive pile of enemies, flamethrower in hand as I threw my safety to the wind, hoping to some divine power above I can last until the next Medbot. Sure, the combat’s kinda jank, but I think the jank adds a lot of fun to what otherwise might be a pretty rudimentary experience. It benefits all modes of play too; Knowing at any moment your perfect stealth run might be ruined by the AI randomly noticing your footsteps, or your epic parkour over everything can end from you clipping weirdly off the edge of a metal crate (Even when not platforming like once every 30 minutes my model would react weirdly with an animal carcass on the ground and I’d go sliding in a random direction). Game always keeps you on your toes, whether or not it really sets out to do that.

i was originally gonna complain about one major issue i had with the game, and thats that it felt weirdly dark. not in tone or anything, in actual brightness. it wasn't until halfway through the game i realized there was a weird issue running it on modern pcs that made the lighting engine all fucky. oops

So yeah, every single person on /v/ is 100% right about this game. Play it if you haven’t. It’s action packed! It’s gripping! It’s dense! It’s fun! It’s got weird voice acting! Everything that makes a true piece of kino.

Reviewed on Apr 17, 2022


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