-Hey I have a game about the pleasure of fast pace mobility.
-Great! Make a mazelike level design so that the player won't see a way to advance elegantly through the level and feels like drunk bonking his head against a wall.
-I don't think that would be a good i-
-Also put constant, mandatory enemy fights that interrupt the pacing and force you to either engage with the stupidest, nastiest, dumbest and most useless gunplay in existence or with a hidden QTE that lasts like 0,2 seconds and instakills you if you fail it.
-Uhhh...
-And sprinkle it with a story written by a lobotomized monkey.
-...You aren't very smart are you?

Reviewed on Jan 03, 2023


Comments