I wanted to love this game. The music, the potential of the gameplay. It could have been great. What was given though was maybe 6 different types of surgery scenarios, repeated to holy he'll. Furthermore there is no difficulty curve at all, It yoyos up and down so much.

I think the devs aim was to try and balance on a line between challenging urgency and downright frustration. An Interesting risk, but it was one that did not pay off in my opinion.