Ignoring the story for the time being (that has hour's worth of videos trying to decipher it), I found MGSV was at its best as a vast, stealth-orientated sandbox that was able to make me feel like both a badass and/or a moron depending on how well I was able to accomplish a mission. This flexibility, along with building up motherbase was integral to my enjoyment of the game, and whilst the encampments scattered around the two regions lack the complexity of the one found in its prequel, Ground Zeroes, the array of possibilities allowed to you via your diverse selection of equipment tries its best to make up for it. As for the plot though. I enjoyed it initially, particularly the horror-esc parts. But I found the further I progressed, the more segregated it became from the base game. The promise of the introduction eventually rears its head once more at the tail-end before the credits abruptly roll. The game is unfinished, how much so? I honestly don't know. But what's here is worth playing for the gameplay alone, as for the story, I'll leave you with this.

https://youtu.be/255ArxW2U3g?list=PLQHEs6MQYKIvJkyRvzWYe4_Refyf8c5RJ

Reviewed on Jun 20, 2023


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