Disregard what I said in my Smash Ultimate review about Subspace Emissary. This mode is amazing. It's not perfect, but it's really good. The best part is obviously the cutscenes, but the gameplay itself is still really strong.

The biggest problems I have with Subspace lie with Brawl's gameplay. Brawl is just excruciatingly slow. Pair that with the fact that you're playing a platformer in a game that is not a platformer, and it can get pretty jank and frustrating sometimes. If I play this again, it will most definitely be on Project M. Brawl gameplay just sucks.

But besides that, Subspace is really quite impressive. Here we have like 39 characters that all move and behave differently, yet the platforming is just functional enough (most of the time) to make everything work for everyone.

When we get deep enough into viewing Smash as a fighting game, we can lose sight of what it actually is. There's no coincidence that besides Ultimate, Brawl is the Smash game that is celebrated the most as the video game crossover it is. To see all these characters interacting with each other in a really cool story about joining forces to save the world is a huge treat and reminds us just what Smash Bros. is all about.

Reviewed on Feb 04, 2024


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