Orta stands out from its predecessors, not just because many of Team Andromeda's original members had already left before the start of its development, but also due to the series success being much intertwined with the Saturn's ambitions and limitations. The low poly fidelity of the Saturn funneled the devs creativity into the presentation of the world of Panzer Dragoon, buildinga unique universe of bright and strong colors, exotic soundscapes and sci fi fantasy backdrops that forced the players to fill in the blanks with their imagination. But that's not to say that Orta doesn't have the craft to make it a worthy successor to the Saturn lineage.

Now a child of the tech powerhouse that was the Xbox, Orta had the opportunity to fully realize the potential of Panzer Dragoon's world without having to take shortcuts in its visual fidelity. For an early Xbox game, Orta is still an impressive display of vast mountain, forest and open sky landscapes, filled with swirling ships, monsters and gigantic bosses that the console just shrugs off as you shoot homing missiles at eveything on sight. Complemented by a serene and subdued soundtrack, Orta is able to turn a genre known for its bombastic action into a somber and introspective adventure.

It is also the most accomplished and fully realized rail shooting experience in the franchise. Not settling with being a simple callback to the series, it builds upon the ideas of the previous entries, like the evolution mechanic of Zweii and the dragon morphing ability of Saga, to give a highly replayable challenging campaign with a plethora of maneuvourability and combat options to the player that make aerial skirmishes engaging and never frustrating to master. Orta was one of the last hurrahs of a company who rarely sacrificed fun for its artistic endeavours, a feat which the Panzer Dragoon series most exemplified and which Orta continued on.

While not being able to significantly expand on the story and concepts of Panzer Dragoon beyond what Saga had already achieved, Orta still manages to effectively embrace the themes of land ravaging warfare, the folly of playing God with nature and the price that comes with forgetting the past. The unwillingness to learn from the mistakes that were practiced by the Ancestors and that fuel much of the conflict that happens in these games has been a major throughline of the series, shackling is inhabitants to a war they dont understand against forces they do not comprehend, and I think it's fitting that the franchise's ending note is one where the character Orta, the legacy of the two main opposing forces of Panzer Dragoon, bears the torch into an uncertain but possibly brighter future.

Ultimately, what you should get out of this is that it is now possible to play the whole Panzer Dragoon series from start to finish from the comfort of your PC without much hassle or hiccups. The world is finally healing.

Reviewed on Jun 18, 2022


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