Few games come close to being as beautiful, detailed and intricate as Disco Elysium. This is a game that held my attention for hours at a time, letting me simply read and listen to lore and characters and the politics of the world. A game with wonderfully charming characters, people who all have such unique personalities that it's hard to forget them.

The story is the main aspect here, but all I'll say is: There are issues with it, but I don't care.

Gameplay wise the game revolves around controlling the main character using either the mouse or WASD. I decided to mainly use WASD as I didn't want to tucker out my mouse or fingers too much, but found that I had to use the mouse at certain moments simply due to the pathfinding messing up. Rather than having WASD function as it's own movement system it essentially emulates the mouse, and as such becomes confused. Otherwise it's just dialogue and skill checks within dialogue. The game uses a two-die system to do roll-checks. This means that you'll more often than not roll a 7, making skill checks more consistent. My only issue with this all is that the game allows you to redo skill checks if you meet certain criteria, which means walking around looking for something to do. And when looking for something to do the game's biggest flaw shows itself: Moving around is incredibly boring in the long run.
The game makes up for this by having a small map, but as more of the map opens up it becomes more of a drag to move around. That, combined with having to wait for certain things (like going to sleep) and you've got a lot of down-time spent doing nothing.

Overall Disco Elysium is one of my favourite games of all time, however it's not without it's faults, and that's why I can't give it a perfect 5/5. Still, I'm excited to do another playthrough using the final cut. (Maybe I can actually start a proper communist movement.)

Reviewed on Mar 23, 2021


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