Log Status

Shelved

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

February 26, 2024

First played

February 19, 2024

Platforms Played

DISPLAY


The game's core mechanics—particularly its shooting—are enjoyable, but like many live service titles, it lacks depth and variety in its content. After investing a dozen hours or so, it becomes evident that you're essentially repeating the same few missions in a repetitive cycle.

The initially amusing interplay of team dynamics and friendly fire loses its charm as it becomes routine within the game's limited scope. Mission outcomes often boil down to facing either too few or an overwhelming number of enemies, highlighting a lack of balance.

With only two factions, one of which is notably underwhelming, it feels like the developers could have allocated more resources to fleshing out the Terminids and introducing diverse mission types or additional variables. The phrase "good bones but not enough meat" may sound cliché, but it accurately describes Helldivers 2's current state.

I anticipate that the game will significantly improve over time as developers introduce more content and refine the progression systems. Right now, however, it offers a somewhat shallow experience that's enjoyable for a brief stint but lacks long-term appeal.