More like Lies of Plagiarism.

This is actually the worst Soulslike game I've ever played. Its existence is an airtight argument for the abolishment of the Soulslike genre.

This game shamelessly copies the aesthetic of Bloodborne. It cherry-picks mechanics from From Software's contemporary releases, haphazardly combining them without attempting to ensure they actually gel.
It's been quite some time since I've played a game with mechanics that actively work against each other the way they do in this. Health regains after taking damage works in Bloodborne because you get rewarded for pressing your attack and maintaining aggression. It adds a sense of accelerated pace to the Souls formula.

It doesn't work when you tie the same mechanics to a block. This is compounded by the fact that blocks knock the player backward.

The parry is among the worst I've ever seen in a game. It's not a frame one parry, and the window is a super tight eight frames--that also locks you into a long animation--so it feels like it has a half-second input delay. This means you have to parry before the attacks hit. It's not difficult, but it just feels unsatisfying. Moreover, the parry barely builds stagger meter, but failing to execute it results in half of your health (or more) being taken, so it's mostly taking a considerable risk for little reward.

The dodge, like many of the character's latent abilities, is underpowered because someone decided that carving out abilities that players should just have and throwing them into a skill tree was a good idea. It's a pathetic way to try and force some layer of progression. Still, it is an active detriment to the experience.

Couple these issues with the fact that bosses have far too much health and very few windows for attack, and these encounters mostly boil down to tests of patience.
It's not even particularly challenging. It just feels fucking awful play. If you're gonna emulate something you closely, you better not miss, and Lies of P fucking whiffs in an almost impressive fashion.

It's clear that the developers did not actually understand the games they were ripping off. Instead, they took unharmonious mechanics, tried to slap them together, and made slight adjustments so it didn't look like they straight-up copied From's homework.

But like the kid in school that tried to cheat off of you, they fucking failed.

Reviewed on Sep 18, 2023


22 Comments


7 months ago

I was so sure DS1 would be your favorite game, I guess I was right

7 months ago

Does it really deserve a half-star, though?

7 months ago

play on gamepass...

7 months ago

It's unplayable so yes @purdon

7 months ago

I am nerd @brockreiher

7 months ago

chasing clout i see...

7 months ago

chasing clout...

7 months ago

W

7 months ago

This is because you need to turn off steam controller desktop functionality. Any game utilising a controller on gamepass will have same issues if you don't disable this.

7 months ago

Did that. Still doesn't work @steeze76

7 months ago

>The game with a twink bob cut is bad
we live in a bad timeline

7 months ago

so I'm guessing you figured out how to work this controls?

7 months ago

i had to use the steam version of the game @brockreiher

7 months ago

What's your controller setup?

7 months ago

Just an 8bitdo ultimate @bojangles4th

7 months ago

I have the same controller and got no issues over the dongle or wired (where it is Xinput), in BT it'll be forced to Switch mode though.

7 months ago

sounds like the controls work fine...

7 months ago

HazeRedux more like awesomeness

7 months ago

Is the story good

2 months ago

this would be so based if i didn't know you gave lord of the fallen 8/10

2 months ago

That game is awesome tho @SnowBright

1 month ago

i am going literally insane with those type of games